Monday, December 10, 2012

Prototyping - week 10

This week I was tasked to continue with texturing the arm and to get started rigging it if I am able. Well I wasn't able to get started with rigging because I had separate pieces, so I had to piece it back together and even though it's a simple texture for the armor, it still takes a decent amount of time to figure out what looks good on the model. What I have so far I think looks pretty good and with a little more work, it should look really good. We're coming up on a 3 week break, so in the interim I will be working on finishing up the texture work and getting it rigged before we start back up again in January. Below is what is done so far.






Saturday, December 8, 2012

Prototyping - week 9

This week after showing the class the new "more organic" arm model, I was tasked with laying out the UV's and to start texturing the arm. I used a simple cylindrical map to get most of it done, due to the cylindrical shape of the object. The rest I cobbled together where the cylindrical map failed to map the UV's correctly via planar mapping. All in all it wasn't very difficult and the process also revealed a few flaws in the model that I was able to correct, so that's helpful as well. Below are some pics of the UV maps and the beginning of the texture work.





Prototyping - week 8

Last week I wasn't able to attend class unfortunately, because I had to move. I wasn't able to get any feedback on the arm model, however I did make a finished rough draft of the model and blocked in some colors on the arm so I could show it to class this week. Below are the results.