Saturday, December 8, 2012
Prototyping - week 9
This week after showing the class the new "more organic" arm model, I was tasked with laying out the UV's and to start texturing the arm. I used a simple cylindrical map to get most of it done, due to the cylindrical shape of the object. The rest I cobbled together where the cylindrical map failed to map the UV's correctly via planar mapping. All in all it wasn't very difficult and the process also revealed a few flaws in the model that I was able to correct, so that's helpful as well. Below are some pics of the UV maps and the beginning of the texture work.
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